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A roller coaster transports guests into a theme park. Sharp curves, vertical drops, and abrupt speed changes take passengers on a thrill ride inspired by a graphic novel by award-winning author Terry John Barto.
The guests enter a castle in need of renovation. STERLING (11) and his family have moved into their new home. The castle manipulates them into a video game maze that leads to a miniature city with action-figure citizens and an ancient evil toy.
While waiting in line, the visitors go up the grand staircase and down a hall to Sterling and Sai's "wing" of the castle. They pass Sterling's room, then Sai's on the other side. They then proceed down the hall into a library and pass through a secret passage hidden behind the bookcases. This passage leads them into a narrow, wooden hallway that circles and zigzags, eventually opening onto a long corridor through a majestic door.
An alternate passageway from the foyer will keep visitors on the same level as they experience the great hall, the living room, a commercial kitchen, the grand dining room, and finally, the Drawing Room, where they'll pass through a secret wall to the ride's pre-show.
Parkgoers enter a murky room. They hear WORDROW MONGER, the custodian, and a double-talker. Then, the sound of keys jingling, a complicated switch popping, and crackling. Wordrow mumbles.
Evince. A curtain of light reveals an enormous cavern. Cue music that tinkles and sparkles, linked with pin spots crisscrossing in every possible direction, and splashes of light reflect on mounds of jewels.
After sixteen counts to take it all in, a wind brush glides through the space. The lighting sweeps gently in the same direction, nudging the audience's focus to a mining cart teetering on the edge of a twisted, broken track. The loading area is located here. The rider puts on a mining helmet with a flashlight attached, and a sensor is programmed to turn it on during portions of the ride. They then board a mining cart.
Written in the Graphic Novel, a beam of multi-color light transports the lead characters into a miniature city in a flash. In The Ride, the procedure is detailed and demonstrated, and engulfs the participant.
Whoosh. Dynamic music accelerates with momentum as the cart takes off. The course has swift swirls and extreme turns. As the tracks ascend, those sections go dark, and the helmet illuminates a hard-edged flashlight stream that moves with each person's head, providing everyone with a unique experience and a chance to participate in the action. The "dark rooms" include mirrored disco balls, roads slathered in fluorescent paint, and the miniature city they are heading toward.
The mining cart gains momentum, and suddenly, a jolt thrusts the rider into a virtual slow motion. The music shifts into a warped echo. Surrounding images and mapping coincide with a simulation effect, giving the sense that the individuals are flying through the air and shrinking. At a distance, the miniature city appears to increase in size. The surrounding area expands to accommodate the "transformation" into action-figure proportions.
Now, the participant cascades down a steep hill through thick fog, which, when it clears, reveals Figure Nation. ADAPTOR, a primary character in the series, greets the passengers and sends them into the theme park, where they can join in an interactive territory.
[Guests can bypass the roller coaster ride and enter the theme park at a traditional entrance on either side of the castle.]
A land called Comicopia is a 2D comic-book world with a distinct art style. Guests will be transported to the Golden Age of comic books—an era characterized by a vintage dot-matrix-printed style, featuring mid-20th-century architecture, vehicles, and technology.
Screenland is a section where spectators can participate in movie-making and be thrust into the actual TV shows and films themselves.
Explorers can enter fantastical realms at the Courtyard of Doors section. In the graphic novel, the reader learns about a dead, magical location through one door. But the storyline brings that world to life, with rainbows, unicorns, and fairies—like My Little Pony meets Chronicles of Narnia. This story transition occurs in the theme park as the entrant walks through the land.
The oversized buildings create a ratio equal to that of an action figure in Figure Nation. Visitors immerse themselves in the diorama shown in the animated series and video games. Here, they have the chance to engage with characters and become heroes.
WGAw registration: 2238707

Terry John Barto is an award-winning author and screenwriter of Nickerbacher. His story is being adapted into an animated feature film at Arx Anima, an international studio with locations in Vienna, Frankfurt, Leipzig, and Madrid.
He is an accomplished creative director and show director with a track record of professional results. AEA, SAG-AFTRA, SDC

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