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A roller coaster transports guests into a theme park. Sharp curves, vertical drops, and an abrupt speed change take passengers on a thrill ride based on an animated series and graphic novel by award-winning author Terry John Barto.
The guests enter a castle that needs renovation. STERLING (11), his family, and his newly adopted brother, SAI (11), have moved into their new home. The castle manipulates them into a video game maze that leads to a miniature city with action-figure citizens and an ancient evil toy.
While waiting in line, the visitors go up the grand staircase and down a hall to Sterling and Sai's "wing" of the castle. They pass Sterling's room, then Sai's on the other side. They then go down the hall into a library and move through a secret passage behind the bookcases. This passage takes them into a tight wooden hallway that circles and zigzags, leading to a long corridor through a majestic door.
An alternate passageway from the foyer will keep visitors on the same level as they experience the great hall, the living room, a commercial kitchen, the grand dining room, and finally, the Drawing Room, where they'll pass through a secret wall to the ride's pre-show.
Parkgoers enter a murky room. They hear WORDROW MONGER, the custodian and a double talker. Then, the sound of keys jingling, a complicated switch popping, crackling. Wordrow mumbles.
Evince. A curtain of light reveals an enormous cavern. Cue music that tinkles and sparkles, linked with pin spots crisscrossing in every possible direction, and splashes of light reflect on mounds of jewels.
After sixteen counts to take it all in, a wind brush glides through the space. The lighting gently sweeps in the same direction, nudging the audience's focus to a mining cart teetering at the edge of a twisted, broken track. The loading area is in this location. The rider puts on a mining helmet with a flashlight attached, and a sensor is programmed to turn it on during portions of the ride. They then board a mining cart.
As written in the Graphic Novel, a beam of multi-color light transports the lead characters into a miniature city in a flash. In The Ride, the procedure is detailed, demonstrated, and engulfs the participant.
Whoosh. Dynamic music accelerates with momentum as the cart takes off. The course has swift swirls and extreme turns. As the tracks ascend, those sections go dark, and the helmet illuminates a hard-edged flashlight stream that moves with each person's head—giving everyone their unique experience and a chance to play in the action. The "dark rooms" include mirrored disco balls, roads slathered with fluorescent paint colors, and the miniature city they are heading toward.
The mining cart gains momentum, and suddenly, a jolt thrusts the rider into a virtual slow motion. The music changes into a warped echo vibe. Surrounding images and mapping coincide with a simulation effect to give the sense that the individuals are flying through the air and shrinking. At a distance, the miniature city increases in size. The surrounding area grows more extensive to help with the "transformation" into action figure proportions.
Now, the participant cascades down a steep hill through thick fog that, when it clears, shows Figure Nation. ADAPTOR, a primary character in the series, greets the passengers and sends them into the theme park, where they can join in an interactive territory.
Guests can bypass the roller coaster ride and enter the theme park at a traditional entrance on either side of the castle.
A theme park land is Comicopia, a 2D comicbook world with a distinctly different art technique. Guests will be involved in the Golden Age of comicbooks—an old, dot matrix printed-looking style with mid-20th-century architecture, vehicles, and technology.
Another area is Reel Magic, where spectators can participate in movie-making or thrust into the actual TV shows and films themselves.
Explorers can enter fantastical realms in the section known as the Courtyard of Doors. Through a door in chapter one of the graphic novel, the reader sees a dead, magical location. But as a result of the storyline, that world becomes alive, with rainbows, unicorns, and fairies—like My Little Pony meets Chronicles of Narnia. This story transition will occur in the theme park as the entrant walks through the land.
The oversized buildings create a ratio equal to that of an action figure in Figure Nation. Visitors immerse themselves in the diorama shown in the animated series and video games. Here, they have the chance to engage with characters and become heroes.
WGAw registration: 2238707
Terry John Barto is an award-winning author and screenwriter of Nickerbacher. His story is being adapted for an animated feature film at Arx Anima, an international studio in Vienna, Frankfurt, Madrid, and Gran Canaria.
He is an accomplished creative director and show director with consistent professional results. AEA, SAG-AFTRA, SDC
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